![]() Get permission and how to go about it (although this is first, you should know the following).Any contribution, in any order in the conversion process, would be appreciated. All I ask from the giants here is to add a comment here and there. I have volunteered, as a rookie, to head up this endeavor. Most of you here at ACM are involved in your own project(s). However, they don’t discuss the details in doing it right. So why not provide a guide to do it right? I have found several tutorials that can help convert a track. People are going to convert tracks, no matter your or my personal opinions, pro or con. I read how (on RD for example) people have an opinion of racing simulation games, in many cases, based on poorly converted content. Why a tutorial? When you look at the total number of racing sim enthusiast, the majority are not modders (I have no exact numbers, it’s probably 1%?). It has been my experience that if I present a game plan, detailing how I will go about it, I get a yes, and in fact will usually get help from them. If you simply just ask can I have permission to convert your track, you may get a yes, but IF it would be me/my content, I personally would want to know how you intend to go about it, and why should you be the one to do it. I think the biggest concern is not that a person would mind giving permission, but if they have spent months, or even years, it’s their baby, and they would probably like to see it done properly. Why? For one it is the courteous thing to do. It must be said up front, and will probably be emphasized again Get permission. For now, this thread is a general discussion to get feedback for said tutorial. This thread is the start of what I hope will ultimately be used for a tutorial. When you see the fireworks can be changed by going to: Content Manager > Settings > Custom Shaders Patch > Particles FX > Fireworks Behaviour.After several conversations here at ACM and elsewhere, it has been agreed that there is a need for a track conversion tutorial (at some point a car conversion tutorial). It also has digital track flags, Grass FX, Rain FX, fireworks and working DRS Zones. This track is complete with dynamic night lighting that turns on at night and off during the day. (From the RAR you downloaded, drag the 'extension' folder into the root of your 'assettocorsa' folder) Check that the config was correctly placed in assettocorsa > extension > config > tracks > loaded.You don't need SOL, but it does make things look better if you have it. The lights need this to be enabled, otherwise the game doesn't have night-time. Check 'Weather FX' is enabled in the CSP settings.Check that in CSP settings you have 'Lighting FX' enabled.If the night lighting isn't turning on, check these things: To install, copy the "content" and "extension" folder to the root of your "assettocorsa" folder. RainFX is currently only available from Ilja Jusupov aka x4ab's Patreon. It will work without, but you will not get the night lighting etc. You are NOT allowed to convert this to another game, redistrubute or edit this track without permission.Ĭustom Shaders Patch highly recommended. Converted with permission from CTDP and McNolo.ĬTDP made the original version for rFactor, McNolo then made a conversion/update for rFactor 2, I have now converted/updated McNolo's version to Assetto Corsa.
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